Your Website Score is

Similar Ranking

24
VHEARTS | MẠNG XÃ HỘI HÀNG ĐẦU VIỆT NAM
vhearts.net
24
DÂY CÁP THÉP TUẤN ANH - NHÀ NHẬP KHẨU VÀ PHÂN PHỐI
captheptuananh.com
24
BEHANCE
behance.net
24
THIẾT BỊ PHƠI ĐỒ | THIẾT BỊ PHƠI ĐỒ THÔNG MINH
thietbiphoido.com
24
CÔNG TY LUẬT APOLO LAWYERS | LUẬT SƯ GIỎI | CÔNG TY LUẬT | LUẬT SƯ TP.HCM | CÔNG TY LUẬT CHUYÊN NGHIỆP | CÔNG TY LUẬT TẠI TP. HỒ CHÍ MINH | CÔNG TY LUẬT TẠI SÀI GÒN
apolo.com.vn
24
CAMERA QUAY LÉN SIÊU NHỎ KHÔNG DÂY LÀ MÁY NGỤY TRANG XEM TỪ XA
cameraquaylen.vn
24
NHỮNG ĐIỀU BẠN CẦN BIẾT ĐỂ KHỞI NGHIỆP THÀNH CÔNG!
khoinghiep.top

Latest Sites

11
TĂNG LIKE TƯƠNG TÁC CHÉO, TUONGTACCHEO, TĂNG SUB, TĂNG TRAO ĐỔI SUB, TRAODOISUB, TUONGTACCHEO, TĂNG TƯƠNG TÁC CHÉO MẠNG XÃ HỘI
tuongtaccheo.com
24
FUN FACTS 4U - THE FUN KNOWLEDGE ENCYCLOPEDIA
funfacts4u.com
24
NHỮNG ĐIỀU BẠN CẦN BIẾT ĐỂ KHỞI NGHIỆP THÀNH CÔNG!
khoinghiep.top
34
VIỄN THÔNG MOBIFONE GÒ VẤP > DỊCH VỤ MOBIFONE
vnmobifone.vn
39
LIKE4LIKE.ORG - GET 100% FREE FACEBOOK LIKES RIGHT NOW!
like4like.org
19
LIKECOUPON - BLOG CHIA SẺ MÃ GIẢM GIÁ HOSTING,DOMAIN, VPS/SERVER VÀ THEME/PLUGIN WORDPRESS
likecoupon.net

Top Technologies

Google Font API
Font Scripts
WordPress
CMS
Font Awesome
Font Scripts
Nginx
Web Servers
CloudFlare
CDN
LiteSpeed
Web Servers
Yoast SEO
SEO
WooCommerce
Ecommerce

24 khoinghiep.top Last Updated: 4 weeks

Success 54% of passed verification steps
Warning 23% of total warning
Errors 23% of total errors, require fast action

Desktop

Mobile

Performance Desktop Score 99%
Best Practices Desktop Score 93%
SEO Desktop Score 100%
Progressive Web App Desktop Score 82%
Performance Mobile Score 94%
Best Practices Mobile Score 93%
SEO Mobile Score 100%
Progressive Web App Mobile Score 83%
Only Registered Users

Sign up for see all features and reviews about this site

Login
Only Registered Users

Sign up for see all features and reviews about this site

Login

Social Data

Only Registered Users

Sign up for see all features and reviews about this site

Login

Estimation Traffic and Earnings

Only Registered Users

Sign up for see all features and reviews about this site

Login

Desktop

Desktop Screenshot
First CPU Idle 0.8 s
First CPU Idle marks the first time at which the page's main thread is quiet enough to handle input. [Learn more](https://web.dev/first-cpu-idle/).
Uses efficient cache policy on static assets 8 resources found
A long cache lifetime can speed up repeat visits to your page
Estimated Input Latency 10 ms
Estimated Input Latency is an estimate of how long your app takes to respond to user input, in milliseconds, during the busiest 5s window of page load. If your latency is higher than 50 ms, users may perceive your app as laggy
Network Round Trip Times 0 ms
Network round trip times (RTT) have a large impact on performance. If the RTT to an origin is high, it's an indication that servers closer to the user could improve performance
Server Backend Latencies 0 ms
Server latencies can impact web performance. If the server latency of an origin is high, it's an indication the server is overloaded or has poor backend performance
Avoid long main-thread tasks 1 long task found
Lists the longest tasks on the main thread, useful for identifying worst contributors to input delay
Avoids enormous network payloads Total size was 206 KiB
Large network payloads cost users real money and are highly correlated with long load times
Largest Contentful Paint element 1 element found
This is the largest contentful element painted within the viewport
Avoid chaining critical requests 1 chain found
The Critical Request Chains below show you what resources are loaded with a high priority. Consider reducing the length of chains, reducing the download size of resources, or deferring the download of unnecessary resources to improve page load
Time to Interactive 0.8 s
Time to interactive is the amount of time it takes for the page to become fully interactive
JavaScript execution time 0.0 s
Consider reducing the time spent parsing, compiling, and executing JS. You may find delivering smaller JS payloads helps with this
Max Potential First Input Delay 20 ms
The maximum potential First Input Delay that your users could experience is the duration of the longest task
Largest Contentful Paint 0.8 s
Largest Contentful Paint marks the time at which the largest text or image is painted
First Meaningful Paint 0.8 s
First Meaningful Paint measures when the primary content of a page is visible
Speed Index 0.8 s
Speed Index shows how quickly the contents of a page are visibly populated
Minimize third-party usage Third-party code blocked the main thread for 0 ms
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading
Total Blocking Time 0 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds
Avoids an excessive DOM size 193 elements
A large DOM will increase memory usage, cause longer [style calculations](https://developers.google.com/web/fundamentals/performance/rendering/reduce-the-scope-and-complexity-of-style-calculations), and produce costly [layout reflows](https://developers.google.com/speed/articles/reflow)
Avoid large layout shifts 5 elements found
These DOM elements contribute most to the CLS of the page.
Minimizes main-thread work 0.2 s
Consider reducing the time spent parsing, compiling and executing JS. You may find delivering smaller JS payloads helps with this
Keep request counts low and transfer sizes small 19 requests • 206 KiB
To set budgets for the quantity and size of page resources, add a budget.json file
First Contentful Paint 0.8 s
First Contentful Paint marks the time at which the first text or image is painted
Remove unused CSS Potential savings of 22 KiB
Remove dead rules from stylesheets and defer the loading of CSS not used for above-the-fold content to reduce unnecessary bytes consumed by network activity
Initial server response time was short Root document took 240 ms
Keep the server response time for the main document short because all other requests depend on it
Remove unused JavaScript Potential savings of 23 KiB
Remove unused JavaScript to reduce bytes consumed by network activity

Mobile

Mobile Screenshot
Largest Contentful Paint 2.6 s
Largest Contentful Paint marks the time at which the largest text or image is painted
Cumulative Layout Shift 0.001
Cumulative Layout Shift measures the movement of visible elements within the viewport
Speed Index 2.6 s
Speed Index shows how quickly the contents of a page are visibly populated
Uses efficient cache policy on static assets 8 resources found
A long cache lifetime can speed up repeat visits to your page
Avoid large layout shifts 5 elements found
These DOM elements contribute most to the CLS of the page.
First CPU Idle 2.6 s
First CPU Idle marks the first time at which the page's main thread is quiet enough to handle input. [Learn more](https://web.dev/first-cpu-idle/).
Avoid chaining critical requests 1 chain found
The Critical Request Chains below show you what resources are loaded with a high priority. Consider reducing the length of chains, reducing the download size of resources, or deferring the download of unnecessary resources to improve page load
Time to Interactive 2.6 s
Time to interactive is the amount of time it takes for the page to become fully interactive
Estimated Input Latency 10 ms
Estimated Input Latency is an estimate of how long your app takes to respond to user input, in milliseconds, during the busiest 5s window of page load. If your latency is higher than 50 ms, users may perceive your app as laggy
Avoid non-composited animations 18 animated elements found
Animations which are not composited can be janky and increase CLS
JavaScript execution time 0.1 s
Consider reducing the time spent parsing, compiling, and executing JS. You may find delivering smaller JS payloads helps with this
Document uses legible font sizes 98.92% legible text
Font sizes less than 12px are too small to be legible and require mobile visitors to “pinch to zoom” in order to read. Strive to have >60% of page text ≥12px
Initial server response time was short Root document took 60 ms
Keep the server response time for the main document short because all other requests depend on it
Largest Contentful Paint element 1 element found
This is the largest contentful element painted within the viewport
Keep request counts low and transfer sizes small 19 requests • 206 KiB
To set budgets for the quantity and size of page resources, add a budget.json file
Max Potential First Input Delay 20 ms
The maximum potential First Input Delay that your users could experience is the duration of the longest task
First Meaningful Paint 2.6 s
First Meaningful Paint measures when the primary content of a page is visible
Network Round Trip Times 0 ms
Network round trip times (RTT) have a large impact on performance. If the RTT to an origin is high, it's an indication that servers closer to the user could improve performance
Avoids enormous network payloads Total size was 206 KiB
Large network payloads cost users real money and are highly correlated with long load times
Avoid long main-thread tasks 4 long tasks found
Lists the longest tasks on the main thread, useful for identifying worst contributors to input delay
Minimizes main-thread work 1.2 s
Consider reducing the time spent parsing, compiling and executing JS. You may find delivering smaller JS payloads helps with this
Server Backend Latencies 0 ms
Server latencies can impact web performance. If the server latency of an origin is high, it's an indication the server is overloaded or has poor backend performance
Remove unused JavaScript Potential savings of 23 KiB
Remove unused JavaScript to reduce bytes consumed by network activity
First Contentful Paint 2.6 s
First Contentful Paint marks the time at which the first text or image is painted
Total Blocking Time 0 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds
Eliminate render-blocking resources Potential savings of 0 ms
Resources are blocking the first paint of your page. Consider delivering critical JS/CSS inline and deferring all non-critical JS/styles
First Contentful Paint (3G) 5190 ms
First Contentful Paint 3G marks the time at which the first text or image is painted while on a 3G network
Remove unused CSS Potential savings of 22 KiB
Remove dead rules from stylesheets and defer the loading of CSS not used for above-the-fold content to reduce unnecessary bytes consumed by network activity
Avoids an excessive DOM size 193 elements
A large DOM will increase memory usage, cause longer [style calculations](https://developers.google.com/web/fundamentals/performance/rendering/reduce-the-scope-and-complexity-of-style-calculations), and produce costly [layout reflows](https://developers.google.com/speed/articles/reflow)
Tap targets are sized appropriately 100% appropriately sized tap targets
Interactive elements like buttons and links should be large enough (48x48px), and have enough space around them, to be easy enough to tap without overlapping onto other elements
Minimize third-party usage Third-party code blocked the main thread for 0 ms
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading

Speed And Optimization Tips

Only Registered Users

Sign up for see all features and reviews about this site

Login

Alexa Rank

99,999,999

Global Rank

99,999,999

-
Traffic
Search

Domain Available

Only Registered Users

Sign up for see all features and reviews about this site

Login

Information Server

Only Registered Users

Sign up for see all features and reviews about this site

Login