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Web Frameworks

30 followlike.net Last Updated: 4 months

Success 62% of passed verification steps
Warning 15% of total warning
Errors 23% of total errors, require fast action

Desktop

Mobile

Performance Desktop Score 83%
Best Practices Desktop Score 77%
SEO Desktop Score 80%
Progressive Web App Desktop Score 52%
Performance Mobile Score 80%
Best Practices Mobile Score 69%
SEO Mobile Score 92%
Progressive Web App Mobile Score 54%
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Social Data

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PWA - Manifest

Manifest is not valid
Your site don't have valid manifest.json, read more in Web App Manifest

Desktop

Desktop Screenshot
Keep request counts low and transfer sizes small 51 requests • 983 KB
To set budgets for the quantity and size of page resources, add a budget.json file
Links do not have descriptive text 1 link found
Descriptive link text helps search engines understand your content
Serve static assets with an efficient cache policy 27 resources found
A long cache lifetime can speed up repeat visits to your page
Properly size images Potential savings of 440 KB
Serve images that are appropriately-sized to save cellular data and improve load time
Remove unused CSS Potential savings of 27 KB
Remove dead rules from stylesheets and defer the loading of CSS not used for above-the-fold content to reduce unnecessary bytes consumed by network activity
Minimize third-party usage Third-party code blocked the main thread for 0 ms
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading
First Meaningful Paint 0.5 s
First Meaningful Paint measures when the primary content of a page is visible
Remove unused JavaScript Potential savings of 104 KB
Remove unused JavaScript to reduce bytes consumed by network activity
Includes front-end JavaScript libraries with known security vulnerabilities 9 vulnerabilities detected
Some third-party scripts may contain known security vulnerabilities that are easily identified and exploited by attackers
Time to Interactive 0.5 s
Time to interactive is the amount of time it takes for the page to become fully interactive
Cumulative Layout Shift 0.013
Cumulative Layout Shift measures the movement of visible elements within the viewport
Estimated Input Latency 10 ms
Estimated Input Latency is an estimate of how long your app takes to respond to user input, in milliseconds, during the busiest 5s window of page load. If your latency is higher than 50 ms, users may perceive your app as laggy
Avoids enormous network payloads Total size was 983 KB
Large network payloads cost users real money and are highly correlated with long load times
First Contentful Paint 0.5 s
First Contentful Paint marks the time at which the first text or image is painted
Serve images in next-gen formats Potential savings of 217 KB
Image formats like JPEG 2000, JPEG XR, and WebP often provide better compression than PNG or JPEG, which means faster downloads and less data consumption
Largest Contentful Paint element 1 element found
This is the element that was identified as the Largest Contentful Paint
Server Backend Latencies 0 ms
Server latencies can impact web performance. If the server latency of an origin is high, it's an indication the server is overloaded or has poor backend performance
Max Potential First Input Delay 40 ms
The maximum potential First Input Delay that your users could experience is the duration of the longest task
Avoid large layout shifts 5 elements found
These DOM elements contribute most to the CLS of the page.
Largest Contentful Paint 1.8 s
Largest Contentful Paint marks the time at which the largest text or image is painted
Reduce initial server response time Root document took 1,190 ms
Keep the server response time for the main document short because all other requests depend on it
Network Round Trip Times 0 ms
Network round trip times (RTT) have a large impact on performance. If the RTT to an origin is high, it's an indication that servers closer to the user could improve performance
Total Blocking Time 0 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds
Eliminate render-blocking resources Potential savings of 220 ms
Resources are blocking the first paint of your page. Consider delivering critical JS/CSS inline and deferring all non-critical JS/styles
JavaScript execution time 0.1 s
Consider reducing the time spent parsing, compiling, and executing JS. You may find delivering smaller JS payloads helps with this
Avoid chaining critical requests 11 chains found
The Critical Request Chains below show you what resources are loaded with a high priority. Consider reducing the length of chains, reducing the download size of resources, or deferring the download of unnecessary resources to improve page load
First CPU Idle 0.5 s
First CPU Idle marks the first time at which the page's main thread is quiet enough to handle input. [Learn more](https://web.dev/first-cpu-idle).
Efficiently encode images Potential savings of 6 KB
Optimized images load faster and consume less cellular data
Avoids an excessive DOM size 511 elements
A large DOM will increase memory usage, cause longer [style calculations](https://developers.google.com/web/fundamentals/performance/rendering/reduce-the-scope-and-complexity-of-style-calculations), and produce costly [layout reflows](https://developers.google.com/speed/articles/reflow)
Minimizes main-thread work 0.8 s
Consider reducing the time spent parsing, compiling and executing JS. You may find delivering smaller JS payloads helps with this
Speed Index 2.7 s
Speed Index shows how quickly the contents of a page are visibly populated

Mobile

Mobile Screenshot
Efficiently encode images Potential savings of 6 KB
Optimized images load faster and consume less cellular data
Keep request counts low and transfer sizes small 50 requests • 990 KB
To set budgets for the quantity and size of page resources, add a budget.json file
Reduce the impact of third-party code Third-party code blocked the main thread for 370 ms
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading
Defer offscreen images Potential savings of 38 KB
Consider lazy-loading offscreen and hidden images after all critical resources have finished loading to lower time to interactive
Network Round Trip Times 0 ms
Network round trip times (RTT) have a large impact on performance. If the RTT to an origin is high, it's an indication that servers closer to the user could improve performance
Remove unused JavaScript Potential savings of 104 KB
Remove unused JavaScript to reduce bytes consumed by network activity
First Meaningful Paint 2.0 s
First Meaningful Paint measures when the primary content of a page is visible
Tap targets are sized appropriately 100% appropriately sized tap targets
Interactive elements like buttons and links should be large enough (48x48px), and have enough space around them, to be easy enough to tap without overlapping onto other elements
Max Potential First Input Delay 390 ms
The maximum potential First Input Delay that your users could experience is the duration of the longest task
Server Backend Latencies 0 ms
Server latencies can impact web performance. If the server latency of an origin is high, it's an indication the server is overloaded or has poor backend performance
First Contentful Paint (3G) 3814 ms
First Contentful Paint 3G marks the time at which the first text or image is painted while on a 3G network
Avoid chaining critical requests 10 chains found
The Critical Request Chains below show you what resources are loaded with a high priority. Consider reducing the length of chains, reducing the download size of resources, or deferring the download of unnecessary resources to improve page load
Estimated Input Latency 70 ms
Estimated Input Latency is an estimate of how long your app takes to respond to user input, in milliseconds, during the busiest 5s window of page load. If your latency is higher than 50 ms, users may perceive your app as laggy
Serve static assets with an efficient cache policy 27 resources found
A long cache lifetime can speed up repeat visits to your page
Document uses legible font sizes 99.5% legible text
Font sizes less than 12px are too small to be legible and require mobile visitors to “pinch to zoom” in order to read. Strive to have >60% of page text ≥12px
Avoids enormous network payloads Total size was 990 KB
Large network payloads cost users real money and are highly correlated with long load times
Eliminate render-blocking resources Potential savings of 1,040 ms
Resources are blocking the first paint of your page. Consider delivering critical JS/CSS inline and deferring all non-critical JS/styles
Includes front-end JavaScript libraries with known security vulnerabilities 9 vulnerabilities detected
Some third-party scripts may contain known security vulnerabilities that are easily identified and exploited by attackers
Minimize main-thread work 5.4 s
Consider reducing the time spent parsing, compiling and executing JS. You may find delivering smaller JS payloads helps with this
Remove unused CSS Potential savings of 28 KB
Remove dead rules from stylesheets and defer the loading of CSS not used for above-the-fold content to reduce unnecessary bytes consumed by network activity
Avoid large layout shifts 4 elements found
These DOM elements contribute most to the CLS of the page.
Time to Interactive 5.9 s
Time to interactive is the amount of time it takes for the page to become fully interactive
Links do not have descriptive text 1 link found
Descriptive link text helps search engines understand your content
Total Blocking Time 390 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds
Speed Index 5.1 s
Speed Index shows how quickly the contents of a page are visibly populated
JavaScript execution time 1.0 s
Consider reducing the time spent parsing, compiling, and executing JS. You may find delivering smaller JS payloads helps with this
First Contentful Paint 2.0 s
First Contentful Paint marks the time at which the first text or image is painted
Avoids an excessive DOM size 511 elements
A large DOM will increase memory usage, cause longer [style calculations](https://developers.google.com/web/fundamentals/performance/rendering/reduce-the-scope-and-complexity-of-style-calculations), and produce costly [layout reflows](https://developers.google.com/speed/articles/reflow)
Largest Contentful Paint 2.2 s
Largest Contentful Paint marks the time at which the largest text or image is painted
Reduce initial server response time Root document took 900 ms
Keep the server response time for the main document short because all other requests depend on it
Properly size images Potential savings of 147 KB
Serve images that are appropriately-sized to save cellular data and improve load time
Largest Contentful Paint element 1 element found
This is the element that was identified as the Largest Contentful Paint
Serve images in next-gen formats Potential savings of 243 KB
Image formats like JPEG 2000, JPEG XR, and WebP often provide better compression than PNG or JPEG, which means faster downloads and less data consumption
Cumulative Layout Shift 0.155
Cumulative Layout Shift measures the movement of visible elements within the viewport
First CPU Idle 4.5 s
First CPU Idle marks the first time at which the page's main thread is quiet enough to handle input. [Learn more](https://web.dev/first-cpu-idle).

Speed And Optimization Tips

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Alexa Rank

22,153

Global Rank

2,447

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Information Server

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