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Top Technologies

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Font Scripts
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WooCommerce
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19 shoutonme.xyz Last Updated: 2 months

Success 70% of passed verification steps
Warning 7% of total warning
Errors 23% of total errors, require fast action

Desktop

Mobile

Performance Desktop Score 73%
Best Practices Desktop Score 71%
SEO Desktop Score 100%
Progressive Web App Desktop Score 26%
Performance Mobile Score 21%
Best Practices Mobile Score 64%
SEO Mobile Score 99%
Progressive Web App Mobile Score 29%
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Social Data

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PWA - Manifest

Manifest is not valid
Your site don't have valid manifest.json, read more in Web App Manifest

Desktop

Desktop Screenshot
First Contentful Paint 0.8 s
First Contentful Paint marks the time at which the first text or image is painted
Includes front-end JavaScript libraries with known security vulnerabilities 4 vulnerabilities detected
Some third-party scripts may contain known security vulnerabilities that are easily identified and exploited by attackers
Minify JavaScript Potential savings of 3 KiB
Minifying JavaScript files can reduce payload sizes and script parse time
Network Round Trip Times 0 ms
Network round trip times (RTT) have a large impact on performance. If the RTT to an origin is high, it's an indication that servers closer to the user could improve performance
Minimizes main-thread work 1.9 s
Consider reducing the time spent parsing, compiling and executing JS. You may find delivering smaller JS payloads helps with this
Estimated Input Latency 20 ms
Estimated Input Latency is an estimate of how long your app takes to respond to user input, in milliseconds, during the busiest 5s window of page load. If your latency is higher than 50 ms, users may perceive your app as laggy
Largest Contentful Paint element 1 element found
This is the largest contentful element painted within the viewport
Total Blocking Time 110 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds
Remove unused CSS Potential savings of 72 KiB
Remove dead rules from stylesheets and defer the loading of CSS not used for above-the-fold content to reduce unnecessary bytes consumed by network activity
Defer offscreen images Potential savings of 10 KiB
Consider lazy-loading offscreen and hidden images after all critical resources have finished loading to lower time to interactive
Avoid serving legacy JavaScript to modern browsers Potential savings of 48 KiB
Polyfills and transforms enable legacy browsers to use new JavaScript features. However, many aren't necessary for modern browsers. For your bundled JavaScript, adopt a modern script deployment strategy using module/nomodule feature detection to reduce the amount of code shipped to modern browsers, while retaining support for legacy browsers
Max Potential First Input Delay 90 ms
The maximum potential First Input Delay that your users could experience is the duration of the longest task
Remove unused JavaScript Potential savings of 334 KiB
Remove unused JavaScript to reduce bytes consumed by network activity
Reduce initial server response time Root document took 1,130 ms
Keep the server response time for the main document short because all other requests depend on it
Avoid large layout shifts 5 elements found
These DOM elements contribute most to the CLS of the page.
Avoids enormous network payloads Total size was 1,748 KiB
Large network payloads cost users real money and are highly correlated with long load times
Avoids large JavaScript libraries with smaller alternatives 0 large libraries found
Large JavaScript libraries can lead to poor performance. Prefer smaller, functionally equivalent libraries to reduce your bundle size
First CPU Idle 2.5 s
First CPU Idle marks the first time at which the page's main thread is quiet enough to handle input. [Learn more](https://web.dev/first-cpu-idle/).
Largest Contentful Paint 2.4 s
Largest Contentful Paint marks the time at which the largest text or image is painted
Avoid long main-thread tasks 5 long tasks found
Lists the longest tasks on the main thread, useful for identifying worst contributors to input delay
Page load is not fast enough on mobile networks Interactive on simulated mobile network at 13.6 s
A fast page load over a cellular network ensures a good mobile user experience
Speed Index 2.8 s
Speed Index shows how quickly the contents of a page are visibly populated
JavaScript execution time 0.9 s
Consider reducing the time spent parsing, compiling, and executing JS. You may find delivering smaller JS payloads helps with this
First Meaningful Paint 1.1 s
First Meaningful Paint measures when the primary content of a page is visible
Time to Interactive 2.8 s
Time to interactive is the amount of time it takes for the page to become fully interactive
Cumulative Layout Shift 0.001
Cumulative Layout Shift measures the movement of visible elements within the viewport
Minimize third-party usage Third-party code blocked the main thread for 40 ms
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading
Serve images in next-gen formats Potential savings of 18 KiB
Image formats like JPEG 2000, JPEG XR, and WebP often provide better compression than PNG or JPEG, which means faster downloads and less data consumption
Serve static assets with an efficient cache policy 41 resources found
A long cache lifetime can speed up repeat visits to your page
Eliminate render-blocking resources Potential savings of 190 ms
Resources are blocking the first paint of your page. Consider delivering critical JS/CSS inline and deferring all non-critical JS/styles
Keep request counts low and transfer sizes small 125 requests • 1,748 KiB
To set budgets for the quantity and size of page resources, add a budget.json file
Avoid chaining critical requests 13 chains found
The Critical Request Chains below show you what resources are loaded with a high priority. Consider reducing the length of chains, reducing the download size of resources, or deferring the download of unnecessary resources to improve page load
Server Backend Latencies 0 ms
Server latencies can impact web performance. If the server latency of an origin is high, it's an indication the server is overloaded or has poor backend performance
Avoids an excessive DOM size 747 elements
A large DOM will increase memory usage, cause longer [style calculations](https://developers.google.com/web/fundamentals/performance/rendering/reduce-the-scope-and-complexity-of-style-calculations), and produce costly [layout reflows](https://developers.google.com/speed/articles/reflow)

Mobile

Mobile Screenshot
Speed Index 9.1 s
Speed Index shows how quickly the contents of a page are visibly populated
Serve static assets with an efficient cache policy 41 resources found
A long cache lifetime can speed up repeat visits to your page
Avoids enormous network payloads Total size was 1,764 KiB
Large network payloads cost users real money and are highly correlated with long load times
Estimated Input Latency 120 ms
Estimated Input Latency is an estimate of how long your app takes to respond to user input, in milliseconds, during the busiest 5s window of page load. If your latency is higher than 50 ms, users may perceive your app as laggy
Defer offscreen images Potential savings of 32 KiB
Consider lazy-loading offscreen and hidden images after all critical resources have finished loading to lower time to interactive
Avoid chaining critical requests 13 chains found
The Critical Request Chains below show you what resources are loaded with a high priority. Consider reducing the length of chains, reducing the download size of resources, or deferring the download of unnecessary resources to improve page load
Avoid large layout shifts 5 elements found
These DOM elements contribute most to the CLS of the page.
Avoids large JavaScript libraries with smaller alternatives 0 large libraries found
Large JavaScript libraries can lead to poor performance. Prefer smaller, functionally equivalent libraries to reduce your bundle size
Tap targets are not sized appropriately 92% appropriately sized tap targets
Interactive elements like buttons and links should be large enough (48x48px), and have enough space around them, to be easy enough to tap without overlapping onto other elements
Cumulative Layout Shift 0.002
Cumulative Layout Shift measures the movement of visible elements within the viewport
Avoid long main-thread tasks 20 long tasks found
Lists the longest tasks on the main thread, useful for identifying worst contributors to input delay
Largest Contentful Paint element 1 element found
This is the largest contentful element painted within the viewport
Preload key requests Potential savings of 180 ms
Consider using `<link rel=preload>` to prioritize fetching resources that are currently requested later in page load
Page load is not fast enough on mobile networks Interactive at 14.4 s
A fast page load over a cellular network ensures a good mobile user experience
First Meaningful Paint 4.9 s
First Meaningful Paint measures when the primary content of a page is visible
Server Backend Latencies 0 ms
Server latencies can impact web performance. If the server latency of an origin is high, it's an indication the server is overloaded or has poor backend performance
Network Round Trip Times 0 ms
Network round trip times (RTT) have a large impact on performance. If the RTT to an origin is high, it's an indication that servers closer to the user could improve performance
Remove unused JavaScript Potential savings of 356 KiB
Remove unused JavaScript to reduce bytes consumed by network activity
Avoids an excessive DOM size 765 elements
A large DOM will increase memory usage, cause longer [style calculations](https://developers.google.com/web/fundamentals/performance/rendering/reduce-the-scope-and-complexity-of-style-calculations), and produce costly [layout reflows](https://developers.google.com/speed/articles/reflow)
Avoid multiple page redirects Potential savings of 3,570 ms
Redirects introduce additional delays before the page can be loaded
Reduce JavaScript execution time 4.4 s
Consider reducing the time spent parsing, compiling, and executing JS. You may find delivering smaller JS payloads helps with this
Eliminate render-blocking resources Potential savings of 600 ms
Resources are blocking the first paint of your page. Consider delivering critical JS/CSS inline and deferring all non-critical JS/styles
Avoid serving legacy JavaScript to modern browsers Potential savings of 47 KiB
Polyfills and transforms enable legacy browsers to use new JavaScript features. However, many aren't necessary for modern browsers. For your bundled JavaScript, adopt a modern script deployment strategy using module/nomodule feature detection to reduce the amount of code shipped to modern browsers, while retaining support for legacy browsers
Time to Interactive 14.4 s
Time to interactive is the amount of time it takes for the page to become fully interactive
First Contentful Paint 3.2 s
First Contentful Paint marks the time at which the first text or image is painted
First Contentful Paint (3G) 6720 ms
First Contentful Paint 3G marks the time at which the first text or image is painted while on a 3G network
Largest Contentful Paint 12.1 s
Largest Contentful Paint marks the time at which the largest text or image is painted
Includes front-end JavaScript libraries with known security vulnerabilities 4 vulnerabilities detected
Some third-party scripts may contain known security vulnerabilities that are easily identified and exploited by attackers
Reduce initial server response time Root document took 750 ms
Keep the server response time for the main document short because all other requests depend on it
Document uses legible font sizes 99.76% legible text
Font sizes less than 12px are too small to be legible and require mobile visitors to “pinch to zoom” in order to read. Strive to have >60% of page text ≥12px
Total Blocking Time 1,290 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds
Minify JavaScript Potential savings of 3 KiB
Minifying JavaScript files can reduce payload sizes and script parse time
Max Potential First Input Delay 310 ms
The maximum potential First Input Delay that your users could experience is the duration of the longest task
Remove unused CSS Potential savings of 70 KiB
Remove dead rules from stylesheets and defer the loading of CSS not used for above-the-fold content to reduce unnecessary bytes consumed by network activity
Minimize main-thread work 7.3 s
Consider reducing the time spent parsing, compiling and executing JS. You may find delivering smaller JS payloads helps with this
Keep request counts low and transfer sizes small 135 requests • 1,764 KiB
To set budgets for the quantity and size of page resources, add a budget.json file
Reduce the impact of third-party code Third-party code blocked the main thread for 1,170 ms
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading
First CPU Idle 12.9 s
First CPU Idle marks the first time at which the page's main thread is quiet enough to handle input. [Learn more](https://web.dev/first-cpu-idle/).

Speed And Optimization Tips

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Alexa Rank

2,430,603

Global Rank

22,015

Bangladesh
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Information Server

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